Each level makes your attack stronger and raises your Air Gauge amount level 3 is giant compared to the medium-size level 1)įor a what should be a simple kart racer? This is a lot to take in when you boot up the game XD! I know I hated this when I played it when I was little. Leveling up: You level up to three times. Uses a lot of Air so don't over-use this. Drifting: Lets you turn sharp turns with the L/R buttons. Boost: Every character has an attack that gets better as you level up (talk about that soon). Land on the ground before your trick ends and it counts. You hold the A button before jumping off ramps and then flick the stick in any direction many times. The higher the grade, the more Air you get when you land. Flight has you flying through rings, Power has you punching through objects on the track, Speed lets you grind on rails Air Gauge that acts as your fuel run out of it and you start running (which is slower then riding) You have the following mechanics to deal with: The original game is tricky, as it has a STRONG learning curve X(. Okay, guys, lets make this racer !" and thus we got Riders 1 on PS2, GC and Xbox. Instead of making a Sonic R sequel or something where everyone runs.Sega thought "Mmm.Tony Hawk + Racing + Hoverboards.this could work, people loved the snowboarding in past 3D Sonics.
Super Sonic Racing XD!) but the Riders series is very strange. We got Sonic Drift 1 & 2 on the Game Gear (which are decent handheld racing games but not the best ever made) and Sonic R (made a thread about this classic here. You all remember Sonic's past attempts at racing? No, not the All Stars Racing series (which are amazing and are stronger then Mario Kart at points).